113 research outputs found

    The integration of information and ideas : creating linkages through a novel concept design method

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    This paper describes the ICR Grid as a novel representation of information and ideas. Developed as a method for enhancing utilization of digital information sources in conceptual design, the name is derived from the cognitive processes (inform, create, reflect) that are systematically employed and the resulting grid output. As a prescriptive method, it requires design teams to find and build information resources in parallel with creating solutions. It does, however, maintain the freedom of designers to decide on the direction of exploration, and encourages flexible thinking by using an activity-based approach. The output of the method is a linked grid of information sources and their application that emphasizes their relationships and evolution over time. The paper reviews the evaluation of a prototype ICR Grid in a number of industrial scenarios using a shared OneNote document, and outlines the development path for future bespoke implementations. As digital technologies and organizational strategies continue to rapidly evolve, this work is timely in bringing new thoughts on how information is sourced, used and managed in the development of ideas. Issues regarding team structures and interaction, information reuse, and the capture of rationale are also addressed in relation to the grid format. It is anticipated the findings will be of particular interest to industrial designers, information specialists, and the digital library community, as well as being of relevance to any organization undertaking idea generation or problem solving

    Information and ideas : concept design in three industrial contexts

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    This paper reviews the application of a new concept design method in a number of industrial settings. The ICR Grid is intended to better integrate information into the concept design process. In addition to sketching and sharing concepts in a manner similar to the 6-3-5 Method, participants undertake information search tasks, use specific information items for concept development, and reflect on the merit of concepts as the session progresses. Three different companies were invited to utilise the method to address current design issues. Grid output, observation and semi-structured interviews were used to assess the performance of the method, with marked differences in use across organisations highlighting future potential applications and development

    Digital information support for concept design

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    This paper outlines the issues in effective utilisation of digital resources in conceptual design. Access to appropriate information acts as stimuli and can lead to better substantiated concepts. This paper addresses the issues of presenting such information in a digital form for effective use, exploring digital libraries and groupware as relevant literature areas, and argues that improved integration of these two technologies is necessary to better support the concept generation task. The development of the LauLima learning environment and digital library is consequently outlined. Despite its attempts to integrate the designers' working space and digital resources, continuing issues in library utilisation and migration of information to design concepts are highlighted through a class study. In light of this, new models of interaction to increase information use are explored

    A study of information & knowledge generated during engineering design meetings

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    During the design process, there is a wealth of information generated, and although it may not be obvious at the time, this information can be extremely useful at a later instance when it may be no longer available. Many information capture solutions utilise tools such as video and media capture, incorporating the idea that if you capture all information then you will not miss anything. However, this creates another problem. Not all the information captured will be useful, therefore how can you distinguish the information that is useful from information that is not? The challenge many organisations face is how to capture and store valuable informal information in a way that is both simple and efficient, whilst remaining unobtrusive to the designers involved and without inhibiting the design activities. Through the undertaking of a series of case studies and test scenarios, it is possible to observe, identify and evaluate the various degrees of information and knowledge being generated and passed amongst design engineering teams whilst performing design activities in meeting situations. Using multi-media recording equipment and observation techniques, insight can be gained into the decision making process design engineering teams encounter during the course of a design project, and thus it is possible to evaluate where improved techniques can be applied to enhance the recording of information for re-use

    Culture and concept design : a study of international teams

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    This paper explores the relationship between culture and performance in concept design. Economic globalisation has meant that the management of global teams has become of strategic importance in product development. Cultural diversity is a key factor in such teams, and this work seeks to better understand the effect this can have on two key aspects of the concept design process: concept generation and concept selection. To this end, a group of 32 students from 17 countries all over the world were divided into culturally diverse teams and asked to perform a short design exercise. A version of the Gallery Method allowed two kinds of activity to be monitored – the individual development of concepts and the collective filtering and selection of them. The effect of culture on these processes was the focus of the work. Using Hofstede’s cultural dimensions, the output from the sessions were reviewed according to national boundaries. The results indicate that individualism and masculinity had the most discernable effect on concept generation and concept selection respectively

    Form as an abstraction of mechanism

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    There is an emergent body of research linking the nature of form to design, functionality and user experience. This paper builds on these recent studies to propose a new approach connecting conceptual-design with advanced manufacturing techniques. Using the properties of work materials and advanced forming manufacturing processes, radical approaches to design and production could be open to designers and engineers, offering novel modes of user experience. By firstly reviewing the literature on product form and its bond with the concepts within the fields of user interaction and user experience, a number of “functional mechanisms” are introduced that could potentially be integrated into this new and more homogeneous manufacturing framework

    Gestural product interaction : development and evaluation of an emotional vocabulary

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    This research explores emotional response to gesture in order to inform future product interaction design. After describing the emergence and likely role of full-body interfaces with devices and systems, the importance of emotional reaction to the necessary movements and gestures is outlined. A gestural vocabulary for the control of a web page is then presented, along with a semantic differential questionnaire for its evaluation. An experiment is described where users undertook a series of web navigation tasks using the gestural vocabulary, then recorded their reaction to the experience. A number of insights were drawn on the context, precision, distinction, repetition and scale of gestures when used to control or activate a product. These insights will be of help in interaction design, and provide a basis for further development of the gestural vocabulary

    Approaches to joint problem-solving in multi-disciplinary distributed teams

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    This paper focuses on the different approaches that multidisciplinary teams adopt when solving a design problem. After a literature review on terms regarding work across more than one discipline, the Disciplinarity Matrix merges the terminology present across literature into a single classification, displaying which kind of multidisciplinary work can be expected depending on the project setup, followed an application on an educational Global Design Project across four universities in which students designed an artefact in a distributed, multidisciplinary team. Their approaches are discussed and the design output is taken into account in order to classify and evaluate the teams’ success. The key findings include that both multidisciplinary and interdisciplinary approaches can be successful, but need sufficient resources, especially time, to unfold their potential. Recommendations for multidisciplinary team work are not limited to the setup, but include requirements such as openness, a common language and moderation skills, which provide avenues to successful work in both educational and industrial multidisciplinary projects

    Physicality in technological interface design

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    This research explores emotional response to gesture in order to inform future product interaction design. After describing the emergence and likely role of full-body interfaces with devices and systems, the importance of emotional reaction to the necessary movements and gestures is outlined. A gestural vocabulary for the control of a web page is then presented, along with a semantic differential questionnaire for its evaluation. An experiment is described where users undertook a series of web navigation tasks using the gestural vocabulary, then recorded their reaction to the experience. A number of insights were drawn on the context, precision, distinction, repetition and scale of gestures when used to control or activate a product. These insights will be of help in interaction design, and provide a basis for further development of gestural vocabularies

    Non-functional biomimicry : utilising natural patterns to provoke attention responses

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    Natural reoccurring patterns arise from chaos and are prevalent throughout nature. The formation of these patterns is controlled by, or produces, underlying geometrical structures. Biomimicry is the study of nature’s structure, processes and systems, as models and solutions for design challenges and is being widely utilized in order to address many issues of contemporary engineering. Many academics now believe that aesthetics stem from pattern recognition, consequently, aesthetic preference may be a result of individuals recognising, and interacting with, natural patterns. The goal of this research was to investigate the impact of specific naturally occurring pattern types (spiral, branching, and fractal patterns) on user behaviour; investigating the potential of such patterns to control and influence how individuals interact with their surrounding environment. The results showed that the underlying geometry of natural patterns has the potential to induce attention responses to a statistically significant level
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